Okay so im not sure how to make it so that it stops the script if you don't have enough money, heres the script
debounce = false
function onClicked(plr)
if not debounce then
debounce = true
print(plr.Name.." is playing")
script.Parent.SlotMachine:Play()
script.Parent.Parent.Sign.GUI.SurfaceGui.TextLabel.Text = "Rolling..."
script.Parent.Parent.Indicator.BrickColor = BrickColor.new("Institutional white")
local stats = plr:findFirstChild("leaderstats") --Find moneyholder
if stats ~= nil then --If moneyholder exists then
local m = stats:findFirstChild("Cash") --Get money
print(plr.Name.." has "..m.Value.." money")
m.Value = m.Value - 10 --increase amount of money by the number displayed here (500000)
end
wait(1)
local x = math.random(1,9)
local y = math.random(1,9)
local z = math.random(1,9)
print(x)
print(y)
print(z)
script.Parent.Parent.Num1.SurfaceGui.TextLabel.Text = (tostring(x))
script.Parent.Parent.Num2.SurfaceGui.TextLabel.Text = (tostring(y))
script.Parent.Parent.Num3.SurfaceGui.TextLabel.Text = (tostring(z))
if x == y and x == z and y == z then
print("3 Match")
script.Parent.Parent.Indicator.BrickColor = BrickColor.new("Lime green")
script.Parent.Parent.Sign.GUI.SurfaceGui.TextLabel.Text = "JACKPOT!"
script.Parent.BigWin:Play()
if stats ~= nil then --If Cashholder exists then
local m = stats:findFirstChild("Cash") --Get money
print(plr.Name.." has "..m.Value.." Cash")
m.Value = m.Value + 110 --increase amount of money by the number displayed here (500000)
end
elseif x == z then
print("2 Match")
script.Parent.Parent.Indicator.BrickColor = BrickColor.new("Bright yellow")
script.Parent.Parent.Sign.GUI.SurfaceGui.TextLabel.Text = "ONE PAIR!"
script.Parent.Jackpot:Play()
if stats ~= nil then --If moneyholder exists then
local m = stats:findFirstChild("Cash") --Get money
print(plr.Name.." has "..m.Value.." Cash")
m.Value = m.Value + 30 --increase amount of money by the number displayed here (500000)
end
elseif y == z then
print("2 Match")
script.Parent.Parent.Indicator.BrickColor = BrickColor.new("Bright yellow")
script.Parent.Parent.Sign.GUI.SurfaceGui.TextLabel.Text = "ONE PAIR!"
script.Parent.Jackpot:Play()
if stats ~= nil then --If moneyholder exists then
local m = stats:findFirstChild("Cash") --Get money
print(plr.Name.." has "..m.Value.." Cash")
m.Value = m.Value + 30 --increase amount of money by the number displayed here (500000)
end
elseif x == y then
print("2 Match")
script.Parent.Parent.Indicator.BrickColor = BrickColor.new("Bright yellow")
script.Parent.Parent.Sign.GUI.SurfaceGui.TextLabel.Text = "ONE PAIR!"
script.Parent.Jackpot:Play()
if stats ~= nil then --If moneyholder exists then
local m = stats:findFirstChild("Cash") --Get money
print(plr.Name.." has "..m.Value.." Cash")
m.Value = m.Value + 30 --increase amount of money by the number displayed here (500000)
end
else
print("No match")
script.Parent.Parent.Indicator.BrickColor = BrickColor.new("Really red")
script.Parent.Parent.Sign.GUI.SurfaceGui.TextLabel.Text = "TRY AGAIN!"
end
debounce = false
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)

1 comment
Where do you want the check to see if they have enough money?