I've looked on here at different scenarios, but my server script still isn't receiving tuple arguments that i have sent from my local script. Please help
in localscript: (event is the RemoteEvent that is being fired)
event:FireServer("Fire", endpos, hit)
in server script i have this:
event.OnServerEvent:connect(function(Client,...)
local tuple = {...}
if tuple[1] == "Fire" then
local endpos = tuple[2]
local hit = tuple[3]
--more code
end
end)
first post if you need to see more lmk

1 comment
I think OnServerEvent's first argument is always the player from the client that triggered the request