It keeps firing more than once, and stacks each time
like first time i fires it, it only fires once, the second time, it fires TWICE at the same time the third time, it fires THRICE at the same time
and so on
this is really frustrating any possible reason why this is happening?
this guy also got the same exact problem : https://devforum.roblox.com/t/keyframe-reached-fired-multiple-times-keep-stacking/437415
Also i noticed, the animation you saved will randomly deletes its event or go back to a previous set of events if you updated your animation in the past
so sometimes my script will just stop working and i need to export my already fixed animation to the animation editor just to find that my animation events removed or changed.
script :
--Before this line, its just variables refferencing humanoid, player, mouse, and animation folder
-- loadedAnim is just a table that holds animation track loaded to humanoid
mouse.Button1Down:connect(function()
loadedAnim[1]:Play()
loadedAnim[1]:GetMarkerReachedSignal("Stanced"):Connect(function()
print 'test'
end)
end)

4 comments
The bug seems to be recent, so this is probably roblox animation screwing up
Can you provide a script?
It was just a simple play on click animation script and print something if it reached an animation event, but ill provide it
haha noob