It seems that when I tween the primary part of the model, it doesn't move the entire model.
local TweenInfo = TweenInfo.new(
Time,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local Tween = game:GetService("TweenService"):Create(Plane.PrimaryPart, TweenInfo, {CFrame = NewPoint.CFrame})
Tween:Play()
wait(Time)
Tween:Cancel()
print("Tween Successful")
end

1 comment
You have to use :SetPrimaryPartCFrame()