local module = {}
function module.test(player)
if player ~= nil then
local player1 = game.Players:WaitForChild(player)
local mousescript = script.MOUSE
mousescript.Module.Value = script
mousescript.Parent = player.Character
mousescript.Disabled = false
end
end
return module
When I look in the explorer I see the localscript is gone but when I look in the character I dont see the localscript.
This is the following code I used for requiring the module. the script is located in workspace and is a server sided script.
wait(4)
require(workspace.ModuleScript).test("antoniorigo4")
what's its supposed to do: When it gets required it parents a localscript to the players character then enabling it and the localscript fires a remoteevent when the player presses the f key on their keyboard
Sorry if I cannot explain it properly.

4 comments
Heres a tip for you just don't post the answer/comment if you don't know.
this is one weird ass script
Please stop this kind of behavior
You're not fully explaining what the script is suppose to do. We can't just make an inference on what you want to do. Not down-voting, but please add more detail and/or description.