I'm trying to make a BodyPosition value change position to be in front of the player, and above the player.. Problem is when I'm trying to get the part in front of the player, it doesn't work for some reason.. He'res the code I have:
BP.Position = player.Character.HumanoidRootPart.Position + Vector3.new(player.Character.HumanoidRootPart.CFrame.lookVector * 5) + Vector3.new(0,6,0)
What have I done wrong?

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That piece of code just made my character be launched in the direction he was facing. At high speeds, I just want to set the position 3 studs in front and 6 above