Ok I have this function here that checks the amount of players on a team:
function getTeam(team)
local players = game.Players:GetPlayers();
local teamPlayers = {};
for _, player in pairs(players) do
if player.TeamColor == team.TeamColor then
table.insert(teamPlayers, player);
end
end
return teamPlayers;
end
And then I used it to start another function.
function waitforwinner()
if #getTeam(game.Teams.Survivors) == 0 then
m = Instance.new("Message",Workspace)
m.Text = "The final survivor was infected. Once you respawn the round will begin!"
wait(3)
m:Destroy()
for i,v in pairs(game.Players:GetPlayers()) do
if v.TeamColor == BrickColor.new("Bright orange") then
v.StarterGear.Revolver:remove()
end
v.Character.Humanoid.Health = 0
wait(1)
v.TeamColor = BrickColor.new("Bright blue")
wait(5)
begin("The round has begun.",3)
GiveGun()
FirstInfected("A player has been randomly infected!",3)
waitforwinner()
waitForWinner()
end
end
end
The problem is that the getTeam function only checks once. So is there a way to make it so that function keeps checking so the second function will know when to work?
