The code works pretty well but at the end I don't know how to utilize the remove() or destroy() function so I was hoping if someone could just tell me the little snippet of code I would need to remove all players weapons at the end of the round. Here's the code.
Red = game.Workspace.Bpos
Blue = game.Workspace.Rpos
lobby = game.Workspace.Lpos
weapon1 = game.Lighting["Revolver"]
weapon2 = game.Lighting["Knife"]
Maps ={"Divide", "Karachi"}
function giveTools(player)
weapon1:Clone().Parent = player.StarterGear
weapon1:Clone().Parent = player.Backpack
weapon2:Clone().Parent = player.StarterGear
weapon2:Clone().Parent = player.Backpack
end
while true do
wait(15)-- how long between games.
local mapName = Maps[math.random(1,#Maps)]
local message = Instance.new("Message", game.Workspace);
for i = 3,1,-1 do
message.Text = "Selecting map in " .. i
wait(1)
end
message.Text = mapName .. " has been chosen!"
wait(4)
local map = game.Lighting[mapName]:Clone()
map.Parent = game.Workspace
map:MakeJoints()
message.Text = "Teleporting players..."
wait(3)
message:Destroy()
local players = game.Players:GetChildren()
for i = 1,#players do
local p = players[i];
if p.Character and p.Character:FindFirstChild("Torso") then
local spawn = false;
if p.TeamColor == BrickColor.new("Bright red") then
spawn = Red.CFrame + Vector3.new(0,i*15,0)
elseif p.TeamColor == BrickColor.new("Bright blue") then
spawn = Blue.CFrame + Vector3.new(0,i*15,0)
end
if spawn then
p.Character.Torso.CFrame = spawn;
giveTools(p);
end
end
end
wait(15) -- how long each game lasts.
local players = game.Players:GetChildren()
for i = 1,#players do
local p = players[i];
if p.Character and p.Character:FindFirstChild("Torso") then
p.Character.Torso.CFrame = lobby.CFrame + Vector3.new(0,i*15,0)
end
end
local message = Instance.new("Message", game.Workspace)
message.Text = "The round has ended!"
wait(4)
map:Destroy()
--message.Text = winner.." has won!"
message:Destroy()
end
