I am doing this for my group game. I am really wondering how do you make group-rank only spawns? This is a thing for just group spawns only. but I don't need that.
✓ ANSWER ACCEPTED
How do you make group-rank only spawns?
1 answer
✓ Accepted answer
Insert a script into server script service.
game.Players.PlayerAdded:Connect(function(player)
local playerrank = player:GetRoleInGroup() -- Insert group id inside the brackets
if playerrank == "Rank_Name" or playerrank == "Rank_Name2" then
local wplayer = game.Workspace:WaitForChild("player.Name")
wplayer.HumanoidRootPart.CFrame = CFrame.new() -- insert a part where you want the player to teleport, copy the position property, and paste it inside brackets, then delete the part as you no longer need it.
end)
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1 comment
Check if a player exists, check if the player is in your group, check what rank they are... and if it matches with the criteria you set... assign the player to a specific spawn. I personally dont know how to do the 2nd step but i hope this helps!