I am making a game and decided to make the audio play from the server, but I have an issue: When the first song ends the next song starts all fine but you can't hear it Here's my code:
repStorage = game:GetService("ReplicatedStorage")
wait(3)
while true do
wait()
for i,v in pairs (repStorage.Songs:GetChildren()) do
if v:IsA("Sound") then
v:Play()
repStorage.Songs.NotifyAboutSong:FireAllClients(v.Name)
repStorage.Songs.SongPlaying.Value = v.Name
wait(v.TimeLength - 0.05)
v:Stop()
wait(.05)
end
end
end
Songs is a folder that all sound objects are put in using Instance.new
NotifyAboutSong is a remote that triggers a popup informing clients about the song name
SongPlaying is a string variable

1 comment
Have you tried it with different sounds and tried to fiddle with some settings? Let me know.