Hello. I am trying to make a blocking action for my sword, where if you hit the other player's weapon while a boolvalue is active then their swing is blocked. It will work on an NPC but not when I test it with other players. Is there something else I need to do if it is the tool of another player?
Tool.Hitbox.Touched:Connect(function(part) local anim = script.Parent.Parent.Humanoid:LoadAnimation(Tool.Animations.Parried) if Damage and part.Name == "Hitbox" and part.Parent.Hitbox.Blocking.Value then Blocked = true Damage = false anim:Play() wait(1) Blocked = false Damage = true end end)