11:59:32.143 - ServerScriptService.Service:6: Expected ')' (to close '(' at column 38), got '.'
local rep = game.ReplicatedStorage
local events = rep.Events
local event = events.event
-- Event calling
event.OnServiceEvent:connect(function(player.data)
if data.reason == "changeTeam" then
player.Team = data.Team
end
end)
11:59:33.849 - Players.Toastitions.PlayerScripts.Client:25: Expected ')' (to close '(' at column 15), got '.'
-- Player Variables
local player = game.Players.LocalPlayer
local character
-- Character Loading
player.CharacterAdded:connect(function(c)
character = c
end)
-- Gui Variables
local gui = player:WaitForChild("PlayerGui")
local ui = gui:WaitForChild("ui")
-- Load Assets
local assetObject = script:WaitForChild("Assets")
local assets = {}
for a.b in next.assetObject:GetChildren() do
assets[b.Name] = b
end
-- Service Shorthands
local teams = game:GetService("Teams")
local tS = game:GetService("TweenService")
local Lighting = game.Lighting
function tween(t.s.d.p.o)
return tS:Create(o.TweenInfo.new(t.Enum.EasingStyle[s].Enum.EasingDirection[d]).p)
end
-- Replicated Storage Shorthands
local rep = game.ReplicatedStorage
local events = rep:WaitForChild("Events")
local event = events:WaitForChild("event")
-- Team Choose function
function teamChoose()
local chooseUI = assets.teamChoose:Clone()
chooseUI.Parent = ui
-- Tween Blur
tween(1."Sine"."Out".{Size = 24}.lighting.Blur):Play()
-- Mouse Down Services
local finished
local prisonerDown.policeDown = chooseUI.prisoner.MouseButton1Down:connect(function()
event:FireServer({reason == "changedTeam": team = teams.Prisoner})
end)
finished = true
end).chooseUI.police.MousButton1Down:connect(function()
event:FireServer({reason == "changedTeam": team = teams.Police})
finished = true
end)
reapeat wait() until finished
-- Untween Blur
tween(1."Sine"."Out".{Size = 0}.lighting.Blur):Play()
-- Disconnect Events
prisonerDown:disconnect()
policeDown:disconnect()
-- Delete UI
chooseUI:Destroy()
end
teamChoose()
