Ive got a script inside of a model, which is called camera. Inside said localscript, are these lines of code:
wait(1)
local cam = game.Workspace.Camera
cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
the script is disabled, but is enabled via another script which functions from remote events.
local Terrorist = game.ServerStorage.Tyrannosaurus:Clone()
game.ReplicatedStorage.morphevent.OnServerEvent:Connect(function(player)
Terrorist.Parent = game.Workspace
player.Character = Terrorist
player.Character.Camera.Disabled = false
end)
(excuse the variable, my friend developed most the script)
but for some strange reason, the camera script doesn't transfer, and save to ~~~~~~~~~~~~~~~~~ game.Workspace.Camera
, which I find strange. If you have any fixes, please let me know.
Thanks a lot, irish.
