Im making a dungeon game on roblox, and i don't know how to arrange remote events with client events in the GUI Could anyone help?
server [local placeId = 123 local leaderUserId = 1
local partyPlayersList = { game:GetService('Players').Player1, game:GetService('Players').Player2 }
game:GetService('ReplicatedStorage').TeleportSquad.OnServerEvent:Connect(function(player) -- Connects a function to execute when the "TeleportSquad" event is fired
if player.UserId == leaderUserId then -- Checks if the player who clicked the start button is equal to the party leader game:GetService('TeleportService'):TeleportPartyAsync(placeId, partyPlayersList) -- Teleports all players in "partyPlayersList end
end)`] (http://)
server
[`local Parties = {}
game:GetService('ReplicatedStorage').CreateSquad.OnServerEvent:Connect(function(player)
if not Parties[player.UserId] then -- Check if the player has already created a party by attempting to index it in the "Parties" table Parties[player.UserId] = { -- Create the party data Players = {} } end
end)] (http://)
client
[[CreateSquadButton.MouseButton1Click:Connect(function() game:GetService('ReplicatedStorage').CreateSquad:FireServer() end)]] (http://)

2 comments
Please edit the post and format your post, there is a LUA button that puts out characters that you place your code in. It will make your code much easier to read and more likely for your question to be answered.
whenever i highlight the code, and select lua then press save edits, the edits dont work. i cant seem to work it out.