Hello, I'm doing a menu. There is "Play", "Settings" and "Credits". I already made it so that the background of the menu is transparent and you can see the map (I used Camera Manipulation). It's like in Arsenal.

But how do I make it so that this Camera Manipulation appears only in the menu and when someone clicks on play etc and then they decide to spawn it goes away?

So it will have to be like this: every time you're in the menu page, you'll see the map with the camera manipulation in the background. When you click on spawn then it will have to go away but if you decide to go back to the menu again, it will have to start again.

This is my current script:

game.ReplicatedStorage:WaitForChild("Cutscene1").OnClientEvent:Connect(function()
	local camera = game.Workspace.CurrentCamera
	camera.CameraType = Enum.CameraType.Scriptable
	while true do
	camera:Interpolate(game.Workspace.Part1.CFrame, game.Workspace.Part2.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part2.CFrame, game.Workspace.Part3.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part3.CFrame, game.Workspace.Part4.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part4.CFrame, game.Workspace.Part5.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part5.CFrame, game.Workspace.Part6.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part6.CFrame, game.Workspace.Part7.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part7.CFrame, game.Workspace.Part8.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part8.CFrame, game.Workspace.Part9.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part9.CFrame, game.Workspace.Part10.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part10.CFrame, game.Workspace.Part11.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part11.CFrame, game.Workspace.Part12.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part12.CFrame, game.Workspace.Part13.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part13.CFrame, game.Workspace.Part14.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part14.CFrame, game.Workspace.Part15.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part15.CFrame, game.Workspace.Part16.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part16.CFrame, game.Workspace.Part17.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part17.CFrame, game.Workspace.Part18.CFrame, 2)
	wait(2)
	camera:Interpolate(game.Workspace.Part18.CFrame, game.Workspace.Part19.CFrame, 2)
	wait(2)
	end
	camera.CameraType = "Custom"
end)

Now, how do I make this thing above happen only when the player has the frame called "Main" so the menu opened?