So I was wondeirng how to figure out the Orietnation of the camera or something similar to it
heres what i want
something similar to
local Camera = workspace.Camera
local Baseplate = workrspace.Baseplate
print(Baseplate.Orientation.X)
print(Baseplate.Orientation.Y)
print(Baseplate.Orientation.Z)
-- But you cant do that with camera ccan you
so i was wondering if there was a way

1 comment
game.Workspace.CurrentCamera.CFrame:ToEulerAnglesXYZ()