I know the title is confusing, but i'll try my best to explain what i mean in the description.
Lets say i have an xIndex and a zIndex which allow me to ieterate through a 2d array. On this 2d array, i have cubes spawning above each of the points in the grid.
I want to create a new array variable that stores my custom properties of these blocks, say isDestructible = true/false or isDestroyed = true/false.
The problem is i need to create an custom property file for each and every one of these blocks as i need them all to function independantly of each other.
What immediately comes to mind is doing something like this (pseudocode):
xIndex = *changing int variable as it iterates through the arrays* zIndex = *the same* for every item in grid local woodBlock .. ' ' .. xIndex .. ' ' .. zIndex = {isDestructible = true, isDestroyed = false} end
It doesnt allow me to do the method above. Is there a way to achieve this somehow?
Thanks.