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COMMUNITY QUESTION

How do I teleport every player in the game to (a) specific location(s) after a timer is up?

There is a timer in the top left of the player's screen that updates for everyone. It has 10 seconds Intermission time and then the timer is 60 seconds, then it goes back to Intermission. After each intermission time, I want the players to be teleported to a map. Then, after the round is done, I want them to be teleported back to the Intermission area.

2 answers

AlvinBlox Has made a wonderful tutorial on how to make a basic thing like this. First follow this tutorialhttps://www.youtube.com/watch?v=FeVPfVpdyns. Then, make this script:

local Status = game.ReplicatedStorage:FindFirstChild("Status")--Your status value
while true do 
	for i=10,0,-1 do
		Status.Value = tostring("The game will start in"..i.." seconds")
		wait(1)
	end
	Local Teleport = game.Workspace:FindFirstChild("TP")--Write the name of the teleport here
	for i, player in pairs(game.Players:GetPlayers()) do
		local Char = player.Character:FindFirstChild("HumanoidRootPart")
		Char.CFrame = Teleport.CFrame + Vector3.new(0,5,0)
	end
	for i=60,0,-1 do
		Status.Value = tostring("The game will end in "..i.." seconds.")
		wait(1)
	end
	for i, player in pairs(game.Players:GetPlayers()) do
		local Char = player.Character:FindFirstChild("Humanoid")
		Char.Health = 0
	end
end

Hope this helps you in your roblox journeys! -Hab

1 comment

0

Tan mexicano! 'TheLastHabanero', jaja.

while true do

local seconds = 60

local poopoo = game.ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("SockMilk")

local function foot()
    for i = 1, seconds do
        poopoo:FireAllClients(seconds)
		seconds = seconds - 1
		wait(1)
    end
end

poopoo:FireAllClients("Intermission")

wait(10)

foot()

end

I know my variables are weird.

2 comments

0

You dont do it this way

0

You put the script in the question itself

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