So, I'm trying to make a procedural generation system similar to games like SCP: Secret Laboratory. The room templates are models that all have a PrimaryPart named "Floor" in them. However, only the Floor copies onto the map when generated, but not the model. Any ideas?
--Variables
local prefabs = game.ServerStorage.Prefabs
local rooms = 9
local width = 3
local length = 3
local x = 0
local y = 1
local z = 0
local rows = 0
local w = 0
local l = 0
local chance = 0
math.randomseed(tick())
function drawRoom(room, xp, yp, zp, location, num)
if num == "" then
local newRoom = prefabs[room]:Clone()
newRoom.Parent = location
newRoom.Floor.CFrame = CFrame.new(xp, yp, zp)
else
local newRoom = prefabs[room]:Clone()
newRoom.Parent = location
newRoom.Floor.CFrame = CFrame.new(xp, yp, zp)
end
end
--Generation
for i = 1, width, 1 do
for i = 1, length, 1 do
wait()
if w == width then
w = 0
rows = rows + 1
x = x - 50
z = z - 50
print(l) --For testing purposes
l = l + 1
else
chance = math.random(0, 3)
if chance < 0.15 then
drawRoom("EndRoom", x, y, z, workspace.World, chance)
elseif chance < 1 and chance > 0.5 then
drawRoom("Hall", x, y, z, workspace.World, chance)
elseif chance > 1 then
drawRoom("4Way", x, y, z, workspace.World, "")
end
w = w + 1
z = z + 50
end
end
end
