I'm trying to move the player stop falling and move forward when using a tool. I managed to make it stop falling by using body velocity, but i can't make him move forward. I tried using a body velocity and a vector force in the humanoid root part but it doesn't move. Why is this?

1 comment

2

HumanoidRootPart.CFrame.LookVector is a Vector3 that describes the point/direction the player is facing or looking at. Use that.