I'm trying to move the player stop falling and move forward when using a tool. I managed to make it stop falling by using body velocity, but i can't make him move forward. I tried using a body velocity and a vector force in the humanoid root part but it doesn't move. Why is this?
COMMUNITY QUESTION
How do i move the humanoid root part in the direction its facing?
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HumanoidRootPart.CFrame.LookVector is a Vector3 that describes the point/direction the player is facing or looking at. Use that.