Having troubles with getting things local when they need to
I have a script with an array and a remote function to get that array. Thing is, like all remote function it has a delay. What I thought I could do is have a local script on same object that would sync array variable with server when it's changed, so player can get it instantaneously when needed.
LocalScript can only work in some certain places, not workspace though. What would be the best way to workaround this? Another idea I had is keep a local script in player scripts and track all objects that have array but that sounds messy
Thoughts?

1 comment
+1 for complete answer