Ok, so im trying to make a game where a leaderstat value (food) goes up every second based on the FPS value.
it used to work on my old clicker game, but now it does not :( so i tried making it intro a fire server system like my click button, but for some reason it does not work
Code: (using a normal Script)
--cpsadd
while true do
game.ReplicatedStorage.SecondEvent:FireServer()
wait(1)
end
Previous Code:
--cpsadd
plr = script.Parent.Parent.Parent
CPS = plr.leaderstats.extrafps
CPS2 = plr.leaderstats.FPS
CPS3 = plr.leaderstats.Boost2
while true do
plr.leaderstats.Food.Value = plr.leaderstats.Food.Value + CPS2.Value
plr.leaderstats.Food.Value = plr.leaderstats.Food.Value + CPS.Value
plr.leaderstats.Total_Food.Value = plr.leaderstats.Total_Food.Value + CPS.Value
plr.leaderstats.Total_Food.Value = plr.leaderstats.Total_Food.Value + CPS2.Value
plr.leaderstats.Food.Value = plr.leaderstats.Food.Value + CPS3.Value
plr.leaderstats.Total_Food.Value = plr.leaderstats.Total_Food.Value + CPS3.Value
print("give fps")
wait(1)
end
Previous code also using local script

1 comment
Is this another botted question?