function on Player.Leave.Model
model:destory()
end
I don't know any other way to make that work.
function on Player.Leave.Model
model:destory()
end
I don't know any other way to make that work.
Easy, When you get in the boat it creates a weld.
So do
while true do
wait()
if script.Parent:FindFirstChild("Weld") ~= nil --Change the weld name to the actual welds name.
then
script.Parent.Parent:remove()
end
end
This is a bit rusty. But it should work. Make sure there is a script that enables this one on touch.
You can just add a script on the boat model to delete it. And make it Disabled. Then make another script which detects players and launches the destroy script on the boat :/
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