Preface: So far I've been able to get my weapon to avoid the constant roblox holding animation by placing the a Motor6D's inside the tool and attaching the rest of the weapon parts to it. I then put a Motor6D in the UpperTorso and connected it to that tool part. This allows me to animate it in roblox, etc.

This is what should happen

However when attempting to use the animation in testing

I have little to no clue on why this is the case.

I have no clue as to why it does that. If anyone could provide any insight it would be highly appreciated.

2 comments

0

Your handle might be facing the wrong direction.try rotating the handle

0

Try setting both C0 and C1 of both motor6ds the same