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Why is my Ray only detecting the baseplate and nothing else?

Asked by 6 months ago

So I was learning RayCasting and I came across an issue.

local mouse = game.Players.LocalPlayer:GetMouse()

local ray = Ray.new(script.Parent.Handle.Position,Vector3.new(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z))

mouse.Button1Down:Connect(function()
    local partThatHit = workspace:FindPartOnRay(ray)
    print(partThatHit)
end)

The script worked, but it only printed "Baseplate". I clearly pointed it to a Part, not a Model

I'm new to Rays and I need help. Can someone please give me a hand?

1 answer

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Answered by 6 months ago
Edited 6 months ago

You need a new ray every time you fire the event. Otherwise it will be using the same ray.

local mouse = game.Players.LocalPlayer:GetMouse()

mouse.Button1Down:Connect(function()
    local ray = Ray.new(script.Parent.Handle.Position,Vector3.new(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z))
    local partThatHit = workspace:FindPartOnRay(ray)
    print(partThatHit)
end)

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Tysm! Sensei_Developer 298 — 6mo
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