So I was learning RayCasting
and I came across an issue.
local mouse = game.Players.LocalPlayer:GetMouse() local ray = Ray.new(script.Parent.Handle.Position,Vector3.new(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)) mouse.Button1Down:Connect(function() local partThatHit = workspace:FindPartOnRay(ray) print(partThatHit) end)
The script worked, but it only printed "Baseplate". I clearly pointed it to a Part
, not a Model
I'm new to Ray
s and I need help. Can someone please give me a hand?
You need a new ray every time you fire the event. Otherwise it will be using the same ray.
local mouse = game.Players.LocalPlayer:GetMouse() mouse.Button1Down:Connect(function() local ray = Ray.new(script.Parent.Handle.Position,Vector3.new(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)) local partThatHit = workspace:FindPartOnRay(ray) print(partThatHit) end)