Yeah basically the title, whenever the player moves the camera should rotate at the player. Thats what i mean. Basically lock onto another players head.
Thx
Yeah basically the title, whenever the player moves the camera should rotate at the player. Thats what i mean. Basically lock onto another players head.
Thx
Here:
workspace.CurrentCamera.CameraSubject = HumanoidTarget
This should work, as if otherwise you can change Humanoid to Head. Humanoid works as a head, but when you LockFirstPerson on Head, it will show all hats and all body parts.
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Camera.CameraSubject = Target player's humanoid
Wouldnt that move the camera all the way to the player and give a preview of the players screen?