Hello so i have this question lets say i have a huge area where players cant access if i decided to put it in a viewportframe would it make the game less laggier? {This area has alot of meshes and unions} Again the player cannot access this area i know ViewPortFrames make's objects non collidable So will it decrease lag?
COMMUNITY QUESTION
Can putting objects in ViewPortFrame make your game less laggy?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
No, it will still be the sane as if they were in the workspace.