So basically when it hits a barrier it goes in a new direction.
But also I want it to go in random directions...
Now thinking of it I could use math.Random(directions)
But how do I make it go into a new Direction when it hits a barrier?
So basically when it hits a barrier it goes in a new direction.
But also I want it to go in random directions...
Now thinking of it I could use math.Random(directions)
But how do I make it go into a new Direction when it hits a barrier?
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