What am I doing wrong?
local getdatastore = game:GetService("DataStoreService")
local mydatastore = getdatastore:GetDataStore("myDataStore")
local credits = game.StarterPlayer.playersValue.ammountofcredits
local stones = game.StarterPlayer.playersValue.prestigeStones
local credits
local stones
--[[
# load player data when joining
--]]
game.Players.PlayerAdded:connect(function(player)
local success, errormessage = pcall(function()
credits = mydatastore:GetAsync(player.UserId.."-crd")
stones = mydatastore:GetAsync(player.UserId.."-stones")
end)
if success then
credits.Value = credits
stones.Value = stones
else
warn(errormessage)
end
end)
--[[
# save player data when leaving
--]]
game.Players.PlayerRemoving:connect(function(player)
local success, errormessage = pcall(function()
mydatastore:SetAsync(player.UserId.."-crd", credits.Value)
mydatastore:SetAsync(player.UserId.."-stones", stones.Value)
end)
if success then
print("plr data loaded:"..player.UserId)
if errormessage then
print("plr data was nil:"..player.UserId)
end
end
end)
