Value = false
Player = game.Players.LocalPlayer
Character = Player.Character
Mouse = Player:GetMouse()
Mouse.KeyDown:connect(function(key)
wait()
if key:byte() == 50 then
if Value == true then
wait()
Value = false
elseif Value == false then
wait()
Value = true
end
wait()
if Value then
Character.Humanoid.WalkSpeed = 0
elseif Value == false then
Character.Humanoid.WalkSpeed = 16
end
end
end)
Why wont this work in-game mode? It only does in test mode/studio mode.
