I know this is going to sound bad... but i know nothing about scripting and I'm trying to make a game. I have a humanoid with no script in him and i'm trying to make him chase the player closest. Anyone that knows how to make the humanoid chase the closest player then please help.
COMMUNITY QUESTION
URGENT: HOW TO MAKE A MODEL CHASE THE PLAYER CLOSEST?
1 answer
Script:
function findNearestTorso(pos) -- creates the function with the name findNearestTorso and the pos is the custom parameters for the function
local list = game.Workspace:GetChildren() -- grabs all the things inside of workspace
local torso = nil -- prepare a variable
local dist = 100 -- the distance to activate from
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do -- scan through a table in this case it is named list
temp2 = list[x] -- use x as the key for the table
if (temp2.className == "Model") and (temp2 ~= script.Parent) then -- if the name of the item in the list is a Model and is not the script.Parent then continue script
temp = temp2:FindFirstChild("HumanoidRootPart") -- search for its HumanoidRootPart
human = temp2:FindFirstChild("Humanoid") --- Search for a humanoid
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then -- if temp and human are not nil and the humanoid's health is below 0 then continue
if (temp.Position - pos).magnitude < dist then --check the magnitude and if it is less than the set distance then continue
torso = temp -- declare the torso to go for
dist = (temp.Position - pos).magnitude -- declare distance from and to torso
end
end
end
end
return torso -- return the torso back to the while true loop when you called on it
end
while true do
wait(1)
local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) -- call the custom function
if target ~= nil then
script.Parent.Zombie:MoveTo(target.Position, target) -- move the humanoid figure to the torso that was fetched from the findNearestTorso() function
end
end
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2 comments
Don't tag your post as "URGENT". Also, if you know absolutely nothing about scripting, you'll probably need to learn the basics before you attempt a task like this.
put a server script in him (or local if you want that for some reason) and make a function that scans for humanoids within a certain magnitude and use the :MoveTo() Function to make him move to the humanoid