local DSS = game:GetService("DataStoreService")
local CoinStore = DSS:GetDataStore("CoinStore")
game.Players.PlayerAdded:Connect(function(Player)
local PlayerFolder = Instance.new("Folder", Player)
PlayerFolder.Name = "PlayerFolder"
local Coins = Instance.new("IntValue", PlayerFolder)
Coins.Name = "Coins"
local CoinData
local Success, ErrorMesesage = pcall(function()
CoinData = CoinStore:GetAsync(Player.UserId.."-coins")
end)
if Success then
Coins.Value = CoinData
else
warn("Did not load data.")
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
local Success, Error = pcall(function()
CoinStore:SetAsync(Player.UserId.."-coins", Player.PlayerFolder.Coins.Value)
end)
if Success then
print("It was a success")
else
warn(Error)
print("Not successful")
end
end)
I'm just beginning to learn how to use data stores and looked at a few different ways people have done them and I can't see any problems with what I have. I really want to get better at understanding and using data stores. Does anyone see anything wrong that would prevent this from working at all?
When I test it, Nothing shows up in the output at all. Leading me to think that I have not set it up properly.

2 comments
Did you use a LocalScript or a server-sided Script?
I used a server-sided script. The parent of the script is ServerScriptService.