When the player sits in the seat, the GUI should clone. When the player jumps out, the GUI should destroy itself. This just isn't happening!
Please help me!
gui = script.Parent.Controls
guiClone = nil
script.Parent.ChildAdded:connect(function(SeatWeld)
char = SeatWeld.Part1.Parent
player = game.Players:GetPlayerFromCharacter(char)
guiClone = gui:Clone()
guiClone.Parent = player.PlayerGui
end)
script.Parent.ChildRemoved:connect(function(removeWeld)
if guiClone then
guiClone:Destroy()
end
end)
