This image is an example.
Im trying to make a skin script for my guns. The guns are hundreds of parts and are unable to become a union. so im trying to improvise with the gun skin system.
what im trying to do is apply the decal to scale with multiple parts without meshing them together in a way that prevents splits in the texture.
anything helps :)

3 comments
You'd be better off to redesign your guns, or convert them, into single meshes. That way you could simply design UV mapped textures for the meshes. Plus, meshes seem to be less expensive to render than parts.
yeah thats what i was thinking, any tips on how to do that
You can save your gun models as a file and import them into blender, then render them as objs, get a mesh part and import them back into the game. EX:https://www.youtube.com/watch?v=OqlBQXF4-lI \