local handle = script.Parent.Handle
local deb = false


function onActivated()
	if not deb then
		deb = true
		handle.pet4:Play()	
		wait(4)
		deb = false
	end
end

script.Parent.Activated:connect(onActivated)

I really don't know what is wrong with my script, the script works without the debounce, but the debounce is necessary for this tool i am working on.

2 comments

0

instead of 'if not deb then' try 'if deb == false then'

0

this doesn't work i might just redo the script / find another way to add a cooldown