So i'm making a game where you kidnap people. I scripted the tools and they work as intended. However my game script is not running when the game starts. It is stored in serverscriptservice. It runs when executed through the console command line. Any help?
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--- GLOBAL VARIABLES --
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timer = 150
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--- MAP FUNCTIONS -----
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function TestMap()
testmap = game.ServerStorage.TestMap:Clone()
spawn1 = Instance.new("SpawnLocation")
spawn1.AllowTeamChangeOnTouch = false
spawn1.TeamColor = "Lime Green"
spawn1.CanCollide = false
spawn1.Anchored = true
spawn1.Transparency = 1
spawn1.Position = testmap.Spawns.innocent.Position
spawn1.Parent = testmap
spawn2 = Instance.new("SpawnLocation")
spawn2.AllowTeamChangeOnTouch = false
spawn2.TeamColor = "Bright Blue"
spawn2.CanCollide = false
spawn2.Anchored = true
spawn2.Transparency = 1
spawn2.Position = testmap.Spawns.sheriff.Position
spawn2.Parent = testmap
spawn3 = Instance.new("SpawnLocation")
spawn3.AllowTeamChangeOnTouch = false
spawn3.TeamColor = "Really Red"
spawn3.CanCollide = false
spawn3.Anchored = true
spawn3.Transparency = 1
spawn3.Position = testmap.Spawns.kidnapper.Position
spawn3.Parent = testmap
end
function remTestMap()
testmap:Destroy()
end
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--- GAME FUNCTIONS ----
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function assignTeams()
local randomPlayer = game.Players:GetPlayers()[math.random(1,#game.Teams.Innocent:GetPlayers())]
randomPlayer.Team = "Really Red"
game.Workspace.Kidnapper.Value = randomPlayer.Character
local kidnapper = game.ServerStorage.Kidnap:Clone()
kidnapper.Parent = randomPlayer.Backpack
local randomPlayer2 = game.Players:GetPlayers()[math.random(1,#game.Teams.Innocent:GetPlayers())]
randomPlayer2.Team = "Bright Blue"
local gun = game.ServerStorage.Revolver
gun.parent = randomPlayer2.Backpack
end
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--- COUNT PLAYERS ---
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--[[while true do
local players = game.Players:GetPlayers()
playerCount = #players
wait(0.3)
end]]
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--- START GAME -----
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while true do
print("line1")
wait(0.1)
local playerCount = #game.Players:GetPlayers()
if playerCount >= 3 then
print("game starting")
assignTeams()
game.Workspace.Spawns:Clone().Parent = game.ServerStorage
game.Workspace.Spawns:Destroy()
TestMap()
for _,players in pairs(game.Players:GetPlayers()) do
players.Character.Humanoid.Health = 0
end
wait(timer)
remTestMap()
for _,players in pairs(game.Players:GetPlayers()) do
players.TeamColor = BrickColor.new("Lime Green")
game.ServerStorage.Spawns:Clone().Parent = game.Workspace
end
else
for _,players in pairs(game.Players:GetPlayers()) do
players.PlayerGui.GameGui.Frame.TextLabel.Visible = true
end
print("not enough players")
end
wait(4.9)
end

6 comments
are you sure it is in server script service?
it is
does it print "Line 1"?
nope it does nothing at all
try putting wait() at the start of the script, it does work for me sometimes
try putting a print("Script started") at the first of everything so if it prints script started so it means the script in running but you made something wrong.