- I'm trying to make an NPC who gives out a shop from his dialogs EXCEPT.
I want the NPC to say a few DialogChoices before giving the Player the option to choose what weapon to have.
They are only letting me have Dialog>DialogChoice>(Weapon Name Dialog Choice)
I want to have a Dialog> Dialog Choice > Dialog Choice >Dialog Choice > (Weapon Name Dialog Choice) but I am unable to do this.
- Second, How do I make the "key tool" visible instead because when you select it from your inventory. Currently, it just invisible without the humanoid holding out the key with his hand.
bin = script.Parent
function onButton1Down(mouse)
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
local hit = mouse.Target
if (hit == nil) then return end
if (hit.Name == "BlueDoor") then
hit.Transparency = 0.8
hit.CanCollide = false
wait(2)
hit.CanCollide = true
hit.Transparency = 0
mouse.Icon = "rbxasset://textures\\GunCursor.png"
end
end
function onSelected(mouse)
print("Action Tool Selected")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onSelected)
