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✓ ANSWER ACCEPTED

My Build Tool will build even when your not using it. Why?

So when the build tool is equipped, this should allow them to build. When not equipped, they should not be able to build.

Tool called Buildtool with this LOCAL script inside.

local Mouse = game.Players.LocalPlayer:GetMouse()
local tool = script.Parent
local Equipped = false

tool.Equipped:Connect(function()
    Equipped = true
    local player = game.Players.LocalPlayer
    local mouse = player:GetMouse()
    local val
 
    mouse.Button1Down:connect(function()
        if mouse.Target and mouse.Target.Name ~= "Baseplate" then
            local block = Instance.new("Part", workspace) -- new Block
            block.Anchored = true
            block.Size = Vector3.new(5,5,5) -- block size
            block.BrickColor = BrickColor.White()
            block.Name = "TempBlock"
        end
    end)
 
    mouse.Button1Up:connect(function()
        if mouse.Target and mouse.Target.Name ~= "Baseplate" then
            local foundBlock = workspace:FindFirstChild("TempBlock")
            foundBlock.CFrame = CFrame.new(mouse.Target.Position) + Vector3.new(0,5,0)
            foundBlock.Name = "PlacedBlock"
        end
    end)
 
    mouse.KeyUp:connect(function(k)
        local key = k:lower()
        if key == "r" then
            if mouse.Target.Name == "PlacedBlock" then
                mouse.Target:Destroy()
            end
        end
    end)
end)

tool.Unequipped:connect(function()
    Equipped = false
end)

1 answer

✓ Accepted answer

Inside each of the input event be sure to run a check to make sure that Equipped is true. It seems you set up that variable properly, just never used it anywhere. Ex:

mouse.Button1Down:Connect(function()
	if Equipped == true then
		--rest of your code
	end
end)

Also aside from your question, you should try to rework this script to use UserInputService instead, because events like Mouse.KeyUp are deprecated.

1 comment

0

Thank you!

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