So I’m not really used to the new roblox body movers, and it looks like they’re supposed to offer better performance in addition to increased functionality compared to the old body movers. I’m trying to make a script that allows players to hold and move objects by applying a force on them, which means I want the objects to have a constant rotation and position based on where the player is looking. Since the new body movers take advantage of attachments, does that mean I have to use a rigid intermediate part with the desired position and orientation of the part the player is holding to act as the “goal”?
COMMUNITY QUESTION
How to efficiently use constraints in place of legacy bodymovers?
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