What I mean by that is running up walls and going around loops. It must work with a StarterCharacter so it can't be EgoMoose's Wall Walking.

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custom animations and body forces

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But how would that control the character if it was upside-down, for example?

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I don't understand why would you think body forces interfere with default user input? Or, if you're talking about modifying the forces, the character is normally flipped upside down if you apply or insert the correct forces into StarterCharacter.

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Nvm those comments, what about AlignPosition and AlignOrientation? Body forces are legacy forces and I wonder if these modern ones can give the same effect, or even better.