Currently the player who yields the gun shoots and can see the effects of the gun such as light flash and a laser of the ray cast. I want this to effect show on the other clients too so it's not dull. However the only time the server knows when the gun is shot is when the bullet hits a player player so then the server can handle the damage. The guns can fire fast about 0.1 times a second. So I didn't think it would be ideal to fire that many events back and forth considering I want to have a large player count.
Any insight would be greatly appreciated.
