local function Draw()
while wait() do
if LeftDown then
local PartP = Instance.new("Part",trash)
PartP.CanCollide = false
PartP.Size = Vector3.new(1,1,1)
PartP.Material = Enum.Material.Neon
PartP.Anchored = true
PartP.Position = mouse.Hit.p
end
end
I am using Mouse.Hit.p and whenever I create a part it floats to my camera. Solution?

1 comment
Set the mouse.Target to be the part so the mouse ignores the part. mouse.TargetFilter = PartP