For some reason when I change the Motor6d.C0 to a different CFrame I get results like this
My script looks something like this
Animation:Play()
wait(0.37) --Wait til position is correct
connector2.Part0=script.Sword
connector2.C0=CFrame.new(1,0,-1.75)*CFrame.Angles(0,math.rad(90),math.rad(180))
I don't know why but there likes 50% chance that it'll be rotated incorrectly and I don't know why this happens??

1 comment
I'm already using this plugin. Also I don't see how that is relevant to the question