The music is playing but the messages won't show in the chat. SystemAlert is in ReplicatedStorage.
game.ReplicatedStorage.SystemAlert:FireAllClients("[EVENT]: Christmas!",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
wait(1)
script.ChristmasMusic:Play()
wait(10)
game.ReplicatedStorage.SystemAlert:FireAllClients("It's getting cold..",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
wait(5)
script.SantaSF:Play()
game.ReplicatedStorage.SystemAlert:FireAllClients("Did you hear something?..",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
wait(4)
game.Workspace.Teleportation.Disabled=false
game.ReplicatedStorage.SystemAlert:FireAllClients("It's Santa!",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
wait(2)
game.ReplicatedStorage.SystemAlert:FireAllClients("And we got some presents from him!",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
wait(10)
game.ReplicatedStorage.SystemAlert:FireAllClients("..",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
wait(30)
game.ReplicatedStorage.SystemAlert:FireAllClients("[EVENT] Complete.",
Color3.new(0,1,0.8),Color3.new(0,0,0),Color3.new(0.2,0,0))
game.Workspace.Teleportation2.Disabled=false
script.ChristmasMusic:Stop()
The teleportation also doesn't work. Script for first teleportation:
local position = -113.5, 2496.5, 5367
function teleport()
local players = game.Players:GetChildren()
for i = 1, #players do
players[i].Character:MoveTo(Vector3.new(position))
end
end
while true do
game.Players.PlayersAdded:Connect(function()
teleport()
end)
end

6 comments
Nothing is shown in console, too.
Please show the client script for which you do FireAllClients on.
^ I don't have that..
I want the chat messages to be server-sided if its possible..
I'm assuming you're using ChatMakeSystemMessage which only works client side.
Is there a way to make it server-sided? The messages should appear when the script is enabled. I tried to use it but when I enable the script it doesnt work, when its enabled in studio and then i go into game, it works.