Hi, I got a script from my friend that makes a player fly. But only fly infront (with W) and back (with S). But not on left or right. Here is a part (more important part) of the script:
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.W then
if Toggle == false then return end
PlayAnim:Play()
HumaoidRP.Anchored = false
if HumaoidRP:FindFirstChildOfClass("BodyVelocity") then
HumaoidRP:FindFirstChildOfClass("BodyVelocity"):Destroy()
end
local Forward = Instance.new("BodyVelocity",HumaoidRP)
Forward.Name = "ForwardMovement"
Forward.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
local Gyro = Instance.new("BodyGyro",HumaoidRP)
Gyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
Gyro.D = 100
Gyro.P = 10000
while Toggle == true do
Forward.Velocity = Mouse.Hit.lookVector*150 --HERE
Gyro.CFrame = Mouse.Hit
wait()
end
end
end)
There where --HERE is, is the lookVector.
If we look at this here:
---------FRONT--
LEFT--player--RIGHT
---------BACK---
FRONT is the position of lookVector. There would make logic if there is also something for LEFT and RIGHT?
I tryed to get left/right with CFrame. But CFrame is global value(it is always on the same orientation, not like a part or a player).
Now my Question: Is there a way to get left/right vector?

2 comments
WOW, thanks! I did not found anything in the internet about rightVector and UpVector, now I know this. Thanks!
Or, you know, just negate the vector.
-cf.RightVector.