if game.Workspace.Random.ONE.Value == 1 then
local children = game.Workspace.Levels.ONE.one:GetChildren()
for c = 1, #children do
if children[c].className == "Part"
then
children[c].Transparency = 1
children[c].CanCollide = false
end
end
end
So what i'm trying to do is if random has the value of 2, then it will :GetChildren() of game.Workspace.Levels.ONE.one and make it fully transparent. When I disable the random script, and set the vaule to 1, it still doesn't work, please help. No output errors

1 comment
What would that do? Not to sound mean or anything.