I create a part, if players touch it, they will be push to the sky but it doesn't work when i set Cancollide = false, how can i fix that ? This is my script
script.Parent.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum ~= nil then
script.Parent.Velocity = Vector3.new(0,100,0)
end
end)
Sorry if it's too confusing, my english is not good

1 comment
Well first off you are making the part go up not the player