I've successfully made the game 2D, which means I can't move sidewards I can only move up and down the path, (come to my game for more information as it's hard too explain, game is called Soccer Physics 2 by SoccerPhysics).
I don't know how too make the Part, which is a football, I'm not exactly sure how too make a "football" 2D. Here is the original 2D Script, could you change this for it too be a part, or would I have to make a completely different script?
2D SCRIPT:
function GetMass(object)
local mass = 0
if pcall(function() return object:GetMass() end) then
mass = object:GetMass()
end
for _,child in pairs(object:GetChildren()) do
mass = mass + GetMass(child)
end
return mass
end
function onPlayerRespawned(newPlayer)
wait()
local torso = newPlayer.Character.Torso
local bp = Instance.new("BodyPosition")
bp.Name = "TwoD"
bp.position = torso.Position
bp.P = 1000000
bp.D = 1000
bp.maxForce = Vector3.new(0, 0, 1000000)
bp.Parent = torso
local bf = Instance.new("BodyForce")
bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0)
bf.Parent = torso
newPlayer.Character.Humanoid.WalkSpeed = 24
script.LocalScript:Clone().Parent = torso.Parent
newPlayer.Character.DescendantAdded:connect(function()
bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0)
end)
newPlayer.Character.DescendantRemoving:connect(function()
bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0)
end)
end
function onPlayerEntered(newPlayer)
if newPlayer.Character then
onPlayerRespawned(newPlayer)
end
newPlayer.Changed:connect(function (property)
if (property == "Character") and newPlayer.Character then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
Local Script Inside of 2D SCRIPT:
lockCamera = true
distance = 30
height = 3
local torso = script.Parent.Torso
local center = Instance.new("Part")
center.Name = script.Parent.Name .. " Center"
center.Transparency = 1
center.CanCollide = false
center.Size = Vector3.new(1,1,1)
center.Position = torso.Position
center.CFrame = CFrame.new(Vector3.new(0,0,0),Vector3.new(0,0,-1))
center.Parent = game.Workspace
local bp = Instance.new("BodyPosition")
bp.position = center.Position
bp.maxForce = Vector3.new(1000000, 1000000, 1000000)
bp.Parent = center
local bg = Instance.new("BodyGyro")
bg.maxTorque = Vector3.new(9e+005, 9e+005, 9e+005)
bg.cframe = center.CFrame
bg.Parent = center
local cam = game.Workspace.CurrentCamera
cam.CameraSubject = center
cam.CameraType = Enum.CameraType.Attach
while torso.Parent do
wait()
center.BodyPosition.position = torso.Position
if lockCamera then
cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z))
end
end
center:Remove()

3 comments
I'm still not answering until you apologize for that comment on one of your questions...
What do you mean, what comment?...
Why are you coming here saying I need to apologize for nothing, I just joined today, and then dislike my post making me lose reputation...