So i created a music gui, and when u click a play button its going to play, but on the server. so when u click on the play button, then its going to fire a event, and its going to play and everybody can hear it, but what if i then want so if the player click pause and it fires the same event. its just going to play the song again. if that makes sense.
Client script
local RE = game.ReplicatedStorage:WaitForChild("RemoteEvent")
script.Parent.Play.MouseButton1Click:Connect(function()
if script.Parent.TextBox.TextBox.Text ~= "" then
local Plr = game.Players.LocalPlayer
local Asset = game.MarketplaceService:GetProductInfo(script.Parent.TextBox.TextBox.Text)
script.Parent.SongName.Text = Asset.Name
script.Parent.UploadedBy.Text = "Uploaded by "..Asset.Creator.Name
RE:FireServer("rbxassetid://"..script.Parent.TextBox.TextBox.Text,"Play")
end
end)
script.Parent.Pause.MouseButton1Click:Connect(function()
RE:FireServer("rbxassetid://"..script.Parent.TextBox.TextBox.Text,"Pause")
end)
script.parent.Stop.MouseButton1Click:Connect(function()
RE:FireServer("rbxassetid://"..script.Parent.TextBox.TextBox.Text,"Stop")
script.Parent.SongName.Text = ""
script.parent.UploadedBy.Text = "Uploaded by nobody"
script.Parent.TextBox.TextBox.Text = ""
end)
Server script
local RE =game.ReplicatedStorage:WaitForChild("RemoteEvent")
RE.OnServerEvent:Connect(function(sender, ID,Gen)
if Gen == "Play" then
local Character = sender.Character
if not Character:FindFirstChild("Sound") then
local Sound = Instance.new("Sound",Character)
Sound.SoundId = ID
Sound.Looped = true
Sound:Play()
end
if Gen == "Pause"then
Character:FindFirstChild("Sound")
end
if Gen == "Stop" then
Character:FindFirstChild("Sound"):Destroy()
end
end
end)
u can see i tried with the if gen == "Play" then but it dosn't work

2 comments
Still dosn't work and it were because i edited the script and must have forgot that but still dosn't work
are you using the old sound script, where it's a server script named "Sound", located in your character? if so then this is the problem, "if not Character:FindFirstChild("Sound") then"