So...I have a player string value in my server. I want that when a player clicks a gui button this value change only for the player who clicked the button.
I already done it using RempteFunction but the value is being changed for all the players in the game.
Can somebody help?

8 comments
Have you used a local script in the gui button?
Yes I done
If you want to change the server value so that the server can use this value, this value changes inevitably for all players
Let's suppose that I have 2 swords and each player has a string value called EquipedSword that contains Sword Name. I want that when a player clicks on the button the EquipedSword value changes.
if its chatting to the server then the client it will do all people because its the server
ok but then why have I a players folder with all the players inside? I want to change a value for one of them. should i do it in local?
if you only want the player to see the value change, use a local script, but it'll be very insecure. Your question is very confusing, if you can explain it a little further I'd be glad to help.
Me too. I've reading all the comments and is confusing.