So...I have a player string value in my server. I want that when a player clicks a gui button this value change only for the player who clicked the button.

I already done it using RempteFunction but the value is being changed for all the players in the game.

Can somebody help?

8 comments

0

Have you used a local script in the gui button?

0

Yes I done

0

If you want to change the server value so that the server can use this value, this value changes inevitably for all players

0

Let's suppose that I have 2 swords and each player has a string value called EquipedSword that contains Sword Name. I want that when a player clicks on the button the EquipedSword value changes.

0

if its chatting to the server then the client it will do all people because its the server

0

ok but then why have I a players folder with all the players inside? I want to change a value for one of them. should i do it in local?

0

if you only want the player to see the value change, use a local script, but it'll be very insecure. Your question is very confusing, if you can explain it a little further I'd be glad to help.

0

Me too. I've reading all the comments and is confusing.